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The room
The brand needed a world, not a webpage. We rendered the space before the object — the first room, built once.
OG Solutions — Web & UI Design
Interfaces engineered to feel inevitable — with a cinematic 3D pass when the brand earns it.
Begin a conversationThe philosophy
We don't talk about the work. The work talks.
A site is the first room a brand puts you in — the lighting, the pace, the silence between sections. Build that room well and it does the talking; what comes after arrives on its own.

Five ways in — from being found on Google to a product people log into. Every one priced in the open.
On 3D
We render cinematically only when the brand earns it.
Selected work03 films
A short shelf, kept short on purpose.
We show few projects because we take few. Each was designed, built, and tuned by the same hands — first frame to launch. No handoffs to a team that wasn't in the room.
We go cinematic when it’s earned

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The brand needed a world, not a webpage. We rendered the space before the object — the first room, built once.

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The material had to feel earned, not stock. We simulated and lit liquid gold — rendered, never photographed.

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The detail had to survive scrutiny. We took the macro to the movement, every facet held in focus.
Projects
Each case opens on the brief and closes in the client's own words. The first ones are being written now.
All projectsProcess
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Understand the mission, the audience, the silhouette.
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Pacing and easing defined before a pixel ships.
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Each section composed like a film still.
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Engineered against frame budgets. Tuned by hand.
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Quiet handover. Refinement after first audience contact.
Principles
Why us
The person who designs the room is the person who builds it. Nothing gets lost in translation, because there is no translation.
We don't take on volume. A handful of brands a year means yours isn't one of thirty — it's one of few, and it's treated that way.
No templates to hide behind. No team to blame. Just the work, made to feel inevitable.
How we work
Every site is designed, built, and tuned by the same hands — first frame to launch.

Who I am
A one-room atelier for web, interface, and cinematic 3D — founded by Ousman Gibba.
Based in Manresa — working with Barcelona, Catalonia, and brands further out who’d rather be discovered than advertised.
The invitation
We take a small number of clients each year. Tell us about the brand you're building.