OG Solutions — Web & UI Design

Design that behaves.

Interfaces engineered to feel inevitable — with a cinematic 3D pass when the brand earns it.

Begin a conversation

The philosophy

We don't talk about the work. The work talks.

A site is the first room a brand puts you in — the lighting, the pace, the silence between sections. Build that room well and it does the talking; what comes after arrives on its own.

A rendered room, lit before the object was placed in it
01WATCH-FILM · 35MM · f1.4 · CYCLES

What we do, and how far we take it.

Three ways to work together — from a single page to a fully rendered brand world.

On 3D

We render cinematically only when the brand earns it.

Selected work03 films

Selected.

A short shelf, kept short on purpose.

We show few projects because we take few. Each was designed, built, and tuned by the same hands — first frame to launch. No handoffs to a team that wasn't in the room.

We go cinematic when it’s earned

The room

01 / 03

The room

The brand needed a world, not a webpage. We rendered the space before the object — the first room, built once.

The material

02 / 03

The material

The material had to feel earned, not stock. We simulated and lit liquid gold — rendered, never photographed.

The detail

03 / 03

The detail

The detail had to survive scrutiny. We took the macro to the movement, every facet held in focus.

Process

A curated sequence.

  1. 01 / 05

    Brand discovery

    Understand the mission, the audience, the silhouette.

  2. 02 / 05

    Motion direction

    Pacing and easing defined before a pixel ships.

  3. 03 / 05

    3D scene design

    Each section composed like a film still.

  4. 04 / 05

    Build & polish

    Engineered against frame budgets. Tuned by hand.

  5. 05 / 05

    Launch & refinement

    Quiet handover. Refinement after first audience contact.

Principles

  1. 01Restraint over decoration.
  2. 02Performance over spectacle.
  3. 03Nothing default survives untouched.

Why us

The person who designs the room is the person who builds it. Nothing gets lost in translation, because there is no translation.

We don't take on volume. A handful of brands a year means yours isn't one of thirty — it's one of few, and it's treated that way.

No templates to hide behind. No team to blame. Just the work, made to feel inevitable.

How we work

We take a small number of clients each year.

Every site is designed, built, and tuned by the same hands — first frame to launch.

  • No templates.
  • No outsourcing.
  • No stock motion.
Macro detail of the watch movement, focus stacked
02WATCH-MACRO · 90MM · f2.8 · CYCLES

Who I am

OG Solutions.

A one-room atelier for web, interface, and cinematic 3D — founded by Ousman Gibba.

Based in Manresa — working with Barcelona, Catalonia, and brands further out who’d rather be discovered than advertised.

The invitation

Begin a conversation.

We take a small number of clients each year. Tell us about the brand you're building.

  • A few things, so we're aligned before the first line.
  • We take a small number of clients each year.If the calendar's full, we'll say so.
  • We work fixed-scope, fixed-price.You'll know the number before we begin.
  • Cinematic 3D is optional.Most sites don't need it. We'll tell you if yours does.